* "Place" gizmo now provides onscreen message in editor to be consistent with other gizmos. * "Ground Crew" option now toggles off all animated components of VAB/ SPH. * CoM indicator now accounts for mass of physicsless parts added to parent. * Subassemblies can now be used as the start of a craft (fixes editor being non-responsive). * Fixed inputlock preventing pressing key from deleting a part. * Fixed an exception in FXModuleAnimateThrottle when in the editor. * Fixed Re-rooting and attaching frozen parts causing improper part selection. * Fixed interstage fairing panels not being properly deleted when an interstage is removed from the ship. * Fixed certain fairing configurations causing inputlocks. * Fixed fairings being see-through when a part inside or behind is highlighted. * Fixed frozen parts showing up in front of the main vessel. * Fixed Fuel tank Part Action Window sliders to dynamically update symmetry partners when adjusted in editor. * Fixed Gizmos buttons not properly highlighting after loading a craft. * Fixed game crashing during deletion of parts under certain conditions. Here's the complete changelog: = v1.1.3 = The 1.1.3 patch is now available! We’ve taken our time over the past couple of weeks to tackle as many issues as we could in this patch and the results speak for themselves: close to 100 fixes have been logged compared to the previous version of KSP, and we even found time to hide something small in the game that we’re sure a lot of long time fans will appreciate!
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